Project Dazel

A game about behavioral observation.

Players manage the “animaltronics” in a simulated zoo. Each animal bot is programmed with a variety of characteristics representative of the animal they emulate. The Player must then interact with that bot, and assert which animal it is before they continue finalizing its attributes before the zoo opens. One of these is not like the other: observe carefully, especially how they behave. 

Features

Turn based gameplay where both players and NPCs act in tandem. Each animal is composed of a set of 10 different Tasks, that are strung together via goals for each of those actions. 

Here’s our current Trello board: Dazel Trello Board

It was entirely designed and created for Full Sail University by leads along with contributed assets done by “developers in training”

BEWARE THE TANK CONTROLS!

This is an old build for WebGL; though it’s deprecated, buggy and should only be tried by the valiant and courageous, it can be played on PC + Chrome, with WASD, (Cam:ZC), QE12, TAB:poop, ^v<>, and good ol’ space. http://theplaymine.com/dazel/